Creative technology studio · est. 2011 · Bucharest

We build what brands
can't buy from a PowerPoint.

AI products, gamified platforms and interactive experiences for brands.

Gamify Growth is a Romanian creative technology studio — the special-projects team agencies and brands call for the briefs too new, too technical or too hard to build in-house. We design, build and operate AI products, gamified platforms, mobile apps and interactive installations end-to-end, from a 48-hour prototype to live ops.

★ Cannes Lions · Golden Drum · 5× Platinum · Effie · ADC — brands across 3 continents.

What we do

Five divisions. One studio you can hand the whole brief.

Pick one capability or give us the whole brief — from original game IP and AI-generated film to live social agents, gamification at national scale, interactive installations and one-off custom builds. Built in-house, full-cycle, from a 48-hour prototype to live ops.

Typical projects

AI Prototype2–6 weeks
Gamified Product2–6 months
Interactive InstallationEvent-based
Full Product Development6–18 months

Why now

In 2026, every brand will have its own AI agents. The question isn't if — it's who builds them.

Supervised, on-brand and production-grade — we already operate live AI agents and ship AI products today. Start before your competitors' agents start talking to your audience.

Three AI character agents already live today — on Instagram, X, Discord and WhatsApp.

Selected work

A wall of proof.

Every tile is a service in action — shipped, measured, real. National records at Carrefour, live AI, Cannes-shortlisted activations.

Case studies

Five briefs, five systems, real outcomes.

Not a gallery — the thinking behind the work. The problem we were handed, and the system we built to solve it.

Dr. Max · Product launch · 2026

MaxiMundo — A World of Care

The challenge

Dr. Max wanted to enter children's daily life, not just the pharmacy shelf — a gentle digital world for ages 2–5, delivered as a full brand moment, from pitch to public launch.

The system

In seven months, an end-to-end build: a zero-penalty game on Françoise Dolto principles — four worlds, nine mini-games and thirty-six original songs — wrapped in an integrated campaign (TV spot, TikTok, an original anthem) and a physical launch where Maxi's world was rebuilt for thousands of children at Destiny Park.

The outcome

Launched on iOS and Android across six countries on June 1, 2026 — an App Store conversion rate of 31% (roughly 1 in 3 people who see it, download it), national TV coverage and a 24-month live-ops partnership to keep the world growing.

Watch the TV spot → See the Destiny Park launch →
Watch the campaign · 1M+ views
MaxiMundo filmMaxiMundo filmMaxiMundo filmMaxiMundo film

Who we serve

Built for the teams with the hardest briefs.

Agencies, brands and innovation leads call us for the work that's too difficult, too technical or too new to build in-house. We plug into your team as the interactive, AI and gamification engine behind the pitch.

CMOs Innovation teams Event agencies Retail chains Pharma brands Advertising agencies
Advertising agenciesPublicis, McCann, Oxygen, Tribal, MRM — we build what the pitch promised.
Innovation teamsR&D and labs shipping new formats fast.
Brand & marketing directorsBrands that want more than a campaign.
Event agenciesInteractive, on-site, built to run live.
Corporate innovationInternal teams exploring AI and engagement.
Product teamsExtra hands for hard, technical builds.

Interactive Walls

Walls that play back.

17 production-ready experiences across three modes — personal, collective and ambient. 100+ installations over 15 years.

Recognition

Work the industry rewarded.

A selection from 100+ international & national awards across the studio's 15 years.

Trusted by

Brands & agencies that came for a campaign and stayed for a system.

Retail & TelecomCarrefourKauflandPennySun PlazaSimplomatPentruProfitOrangeVodafoneKFCPaul
BeveragesCoca-ColaPepsiSpriteHeinekenDesperadosCiucStaropramenBallantine’sPernod RicardNescaféDoncafé
FMCG & FoodFerreroKinderNutellaMilkaOrbitLay’sHenkelHead & ShouldersOMOMüllerLactalisOrkla FoodsAntrefrigJTI
Automotive & LifestyleRenaultVolkswagenAudiFaureciaRay-Banadidas
Finance & TechVisaINGBCRMicrosoftHPSamsungHuaweiBekoStoriaKingFlaminjoy
Health & PharmaDr. MaxDr. LeahuNovartisSanofiBayerMedLife
Media, Travel & CultureAntena GroupLürzer’s ArchiveTAROMThermeDinoParcOne Night GalleryDubai World Expo 2020
Real Estate, Energy & ServicesCeetrusEngieIpsosDurazivMarketing Clan

With advertising agencies — since 2011

Leo BurnettPublicisPublicis EventsStarcomSaatchi & SaatchiNurunMcCannMRMUMMomentumAmber StudioMercury360Graffiti PRVMLBBDODraftFCBSmartPointFlaminjoy · AmplifameFoodwise MarketingCohn & JansenOxygen PRWOPAJazzThree360 RevolutionConan PRThe Big FilmBackstageGriffinEjumpNetVibesFriends\TBWAIn Touch MediaCyber EventGodmotherOne Night GalleryMinaThe InstituteDăescu Borțun Olteanu

Why Gamify

Why teams keep coming back.

01

We build and operate

We don't hand off and disappear — we operate what we build, long after launch.

02

Full-cycle, in-house

From a 48-hour prototype to live ops — one team, no handover gaps.

03

We make the pitch real

The briefs too hard, too technical or too new for in-house — we ship what the pitch promised.

How we work

Designed like games. Built like infrastructure. Scaled like platforms.

A lean studio combining automation, emotional storytelling and proof-driven execution. We don’t just deliver — we operate what we build, through live ops long after launch.

48-hour prototypes

An idea on screen before the meeting ends.

Live ops, not just launch

We operate what we build — live, monitored and improved long after go-live.

AI, supervised

Every AI output is human-approved before it ships.

Diana Dragomir, Co-founder & CEO of Gamify Growth

The people behind it

Diana Dragomir — Co-founder & CEO

Diana has spent 15 years building Gamify Growth from an award-winning creative practice into a creative technology studio spanning games, gamification, AI video and live social agents. Her work has been recognized at Cannes Lions, Golden Drum and Creativity International, and the products she has shipped reach millions — from national retail systems to children's apps. On every project, you work directly with her.

Her full story → · Connect on LinkedIn ↗
Costin Dragomir, Co-founder & Chief Creative Officer of Gamify Growth

Costin Dragomir — Co-founder & Chief Creative Officer

Costin leads innovation, creative and R&D. Before Gamify, he was a Lead Game Designer at EA Mobile and Gameloft — Star Trek, Worms, Command & Conquer on mobile — and founded EA Mobile Romania's first original-IP team. He is the one asking «what if…?» before the client knows it's possible.

His full story → · Connect on LinkedIn ↗

FAQ

Questions, answered.

What is a Creative Technology Studio?

A creative technology studio designs and builds interactive experiences that sit between creative and engineering — combining AI, gamification, software, mobile apps and installations. Gamify Growth builds these end-to-end, from prototype to live operations.

What industries do you work with?

We work with advertising agencies, brands, innovation teams and event agencies across retail, FMCG, telecom, finance, pharma and entertainment.

Do you build custom AI products?

Yes — we design and develop custom AI products, including AI social agents, AI-produced visual media and AI-powered gamified platforms, with human supervision at every step.

Can you work with agencies?

Yes. Agencies call us as their interactive, AI and gamification engine — we build what the pitch promised, often white-label, behind your team.

Do you develop products from scratch?

Yes — full-cycle, from a 48-hour prototype through production, launch and live ops, with one in-house team.

Latest from Insights

Ideas from the studio

See all insights →

Let's build

Got a brief everyone calls impossible?

Tell us what you're trying to move. You'll get a system back — often a working prototype within 48 hours.

Direct with the co-founders — no account team in between.

1 · Book a discovery call15 min — directly with Diana
2 · Get a system backPrototype in as little as 48h
3 · We build & operateFrom launch to live ops

We reply within 24 hours on business days.

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